Scoring
- Correct bid (1+)+20 per trick bid
- Wrong bidโ10 per trick off
- Bid 0, win 0+10 ร round
- Bid 0, win anyโ10 ร round
Bonus Points (only if bid is met)
- 14 card โ green/purple/yellow+10 each
- 14 Jolly Roger (black)+20
- Mermaid captured by Pirate+20 each
- Pirate captured by Skull King+30 each
- Skull King captured by Mermaid+40
- Loot card (both players meet bid)+20 each
Card Hierarchy (high to low)
- Mermaid (beats Skull King only)โ
top
- Skull King2nd
- Pirates / Tigress as Pirate3rd
- Jolly Roger (black) โ trump suit4th
- Suited cards 1โ145th
- Escape / Tigress as Escapeloses
If Pirate + Skull King + Mermaid are all played, Mermaid wins. First Pirate played beats other Pirates. First Mermaid played beats other Mermaids.
Pirate Abilities (activate when winning a trick)
- Rosie D'LaneyChoose who leads next trick
- Bahij the BanditDraw 2, discard 2
- Rascal of RoatanWager 0/10/20 pts on your bid
- Juanita JadeLook at undealt cards
- Harry the GiantChange bid by +/โ1
All abilities must be used immediately after winning the trick. Harry the Giant may use his ability after the final trick of a round.
Advanced Cards
- KrakenTrick destroyed โ no winner
- White WhaleSpecial cards nullified; highest number wins
- LootPlayed as escape; alliance with trick winner
When Kraken + White Whale are in same trick, whichever was played second takes effect.